Yet Another Zombie Survivors Squad Planner
Three dropdowns. One warning if you pick the same survivor twice.
Pick a leader and two partners. The planner prints a short 1.0 note plus each survivor’s job. It does not simulate DPS. It does not know your ranks. It exists so you stop putting three Medics on Isolated City Hardcore and calling it a strategy.
Default the first slot to SWAT. Default the others to Engineer and Tank. That is the workhorse from best squads. Then swap Tank for Huntress if she is unlocked. Then try Ranger in slot three only after she has ranks. Then try Ghost if you can already kite spitters. Then stop, take a dawn, and come back.
How to read the note
If it mentions a shield, bring Engineer or accept death. If it mentions Fear, you are on the Ranger plan and Bio Lab is the exam. If it mentions hitching at zero cooldown, you found the Mechanic / Engineer trap. If it tells you to pick three different names, you duplicated a slot. The game will not spawn two SWATs as rescues just because you are lonely.
Leader perk is full. Rescue perk is half. The planner lists names, not perk math. Start the survivor you want to rank. Rank rules are on the Survivors Hub.
Suggested homework
- Workhorse dawn. 2. Crit school dawn with Huntress. 3. Unranked Ranger as rescue, not leader. 4. Hardcore with the workhorse, using How to beat Hardcore. 5. Bio Lab Default only after Isolated City is boring, using maps.
Weapons still need evolutions. Open weapon tiers if the note is S and your pistol is still a pistol. Training still needs Role Player: training. Unlocks still need counters: unlock checklist.
This tool is a loadout sticky note. The run is still movement. If the dropdowns feel like homework, ignore them and lead SWAT. That is also a valid 1.0 build.
Worked examples
Example A: you own six survivors and keep dying at minute twelve. Set SWAT, Engineer, Tank. Do not add Ghost. Take Isolated City Default. Evolve the rifle. That is the planner doing its job.
Example B: Huntress just popped. Set SWAT, Engineer, Huntress. Lead SWAT. Let Eagle Eye ride along. Farm bosses for Ghost after the dawn, not during the first bow stacks.
Example C: you installed 1.0 for Ranger. Set SWAT, Engineer, Ranger. If the note warns about ranks, believe it. Bio Lab waits. Isolated City Hardcore still wants the workhorse in slot one.
Example D: Mechanic is unlocked and you love gadgets. Set Mechanic, Engineer, SWAT. Put cooldown on the Training board, but not to zero. If the client hitches, you ignored the note.
Example E: you want a joke. Set Medic, Medic, Medic. The planner will scold duplicates. Take the scolding. Then lead SWAT anyway.
After any example, walk. The dropdowns cannot kite a spitter. Survive until dawn is the movement lesson. Items is what to do when a chest interrupts the plan. Review is only if you still have not bought the game. If you already own 1.0, close the store tab and move. The planner will still be here after Isolated City.
The planner also will not spend Training Points or finish an exclusive weapon track. If the note says the rifle must evolve and you keep taking Helicopter Strike, that is on you. Open best builds when the board is the problem, not the names. Open version 1.0 if you are still running an Early Access loadout that assumed one map and no Ranger. Then pick three different survivors and take Isolated City to dawn before you argue with the dropdowns.
Pick a squad of three
Synergy notes
Frequently Asked Questions
Quick answers to the most common questions.
Does the planner unlock survivors for me?
No. It only names them. Use the unlock checklist and the unlock guide for counters.
Can I save a squad?
Not in this version. Remember the three names or screenshot the note.
Why is SWAT always the default leader?
Because he is the 1.0 workhorse. Change the first dropdown when you are ranking someone else.