Yet Another Zombie Survivors Unlock Checklist
Tick survivors, maps, and modes in the order 1.0 actually opens them.
Print this in your head. Isolated City first. Roster counters second. Later maps third. Modes last, and per map. The prose version is how to unlock survivors and maps. This page is the boxes.
Survivors
- SWAT (starting)
- Tank (starting)
- Engineer (starting)
- Huntress — survive 15 minutes in one run
- Ghost — 100 boss kills, lifetime
- Medic — 200 health kits while missing HP
- Mechanic — 4,000 ability activations (0.9.1 number; trust tooltip)
- Pyro — in-game counter on the silhouette
- Ranger — 1.0 ninth survivor; follow the loadout tooltip
Rank 2 at 5,000 leader kills. Rank 3 after 20,000 more. Ranks are not unlocks, but they feel like them. Park nights for whoever you actually want to scale. See Survivors Hub.
Maps
- Isolated City (starting)
- Vile Wasteland — win Isolated City Default
- Green Hell — win the previous Default
- Dead Terminal — continue the Default chain
- Bio Lab — 1.0 circle map, still behind the Default chain
Do not farm Bio Lab for Huntress. The ring is an extra fail state. City Default is the classroom.
Modes (repeat per map)
- Default dawn (~20 minutes)
- Endurance / Endless — survive 20 minutes with no finish clock
- Hardcore — 10 mean minutes (guide)
- Boss Rush — 1.0 timed finale, not the old elite spam
- One Hit — HP nodes are jokes, 5-minute exam
Hover icons for secret conditions. Some maps may hide extra rules. The Trello is not a substitute for hover text.
Suggested week
Night 1: city Default dawn, Huntress popup. Night 2: city Hardcore with SWAT / Engineer / Tank. Night 3: Ghost farm. Night 4: messy Medic kits. Night 5: wasteland worm respect. Night 6: Ranger as rescue. Night 7: Bio Lab orbit. If a night fails, refund Training rather than skipping a box. Training is free to respec.
If a counter will not move, you are probably walking over hearts at full HP, ignoring bosses, or standing still so abilities never fire. Fix the run, not the checklist. Getting Started is the reset button.
This list matches the 20 August 2026 roster. If a patch adds a tenth silhouette, hover it. We will not invent a number to make the table look finished.
Counters that stall and how to unstick them
Huntress stall: you are dying at minute eleven. Lower the difficulty of the attempt, not the ambition. SWAT, Engineer, Tank, Role Player, keep moving. Fifteen minutes is a time check, not a DPS check.
Ghost stall: you are clearing trash and ignoring bars. Stay near minute seven+ bosses in Default. Endurance spawns them earlier and also kills you earlier. City Default is slower and counts the same.
Medic stall: you are too good. Drop the shield for one sloppy minute, take a spit, pick up the heart. Do not use One Hit. Do not use a full-HP vacuum magnet over a heart you cannot collect.
Mechanic stall: your kit never fires. Take Engineer and Tank so abilities actually pop. Standing still in a corner does not count activations if you are dead. Living through a dawn with a shield on cooldown is the farm.
Map stall: you never won Default. Stop opening Hardcore. Win the twenty-minute clock. The next tile is a Default badge, not a vibe.
Mode stall: you hover Hardcore on Green Hell without city Hardcore. That is allowed to be locked. Play the city badge first. How to beat Hardcore is the ten-minute script.
If every box is ticked and you are bored, prestige is the 1.0 leftover hunger. Training explains when to opt in. The checklist does not need a prestige row. Prestige is a choice, not a silhouette.
Frequently Asked Questions
Quick answers to the most common questions.
What should I unlock first after the starting three?
Huntress. Fifteen minutes in Isolated City Default.
Do modes unlock globally?
No. Hardcore on Isolated City does not gift Hardcore on Green Hell.
Is Ranger locked behind Bio Lab?
Follow the in-game tooltip. She is the 1.0 ninth survivor; the loadout screen is source of truth.
Why will Medic not unlock?
Kits only count when you are hurt. Get hit, then pick up the heart.