Yet Another Zombie Survivors 1.0
The launch package after three years of Early Access.
Version 1.0 is the reason this wiki talks in the present tense. Awesome Games Studio left Early Access on 20 August 2026 and shipped the game on Steam, GOG, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series consoles. A Nintendo Switch version is planned after that launch. The studio framed 1.0 as more content than several old major updates stacked together. This page is the feature list and what it means for a run. Buying advice sits on the 1.0 review. Map geometry sits on maps.
Ranger
The ninth survivor. A park ranger with a crossbow, animal companions, Fear as a new status, a crit and luck aura, and ally heals. The studio warned about a steep curve. Believe them. Lead SWAT, rescue Ranger, rank her, then let her lead. Details: unlock guide and builds.
Bio Lab
A circular map with toxic borders and a decontamination red zone. High-tech enemies. Story framing as the origin of the experiments. Play it as an orbit, not a camp. It is a terrible first farm map. Isolated City still teaches the clock.
HUB, story, quests
A camp between runs. NPCs and survivors talk. Main story and side missions exist and are optional. They speed meta-progression. They do not replace a rifle. You can skip reading and still obtain almost everything. Achievements may still poke you. Walkthrough: HUB and quests. Bio Lab geometry: Bio Lab. Ranger: Ranger. Prestige and Torments: prestige. Modes menu: game modes.
Boss Rush rebuild and arena bosses
Early Access Boss Rush was “more elites.” 1.0 races you to a final boss around minute ten and uses the toughest foe of the area. Arena bosses are a separate headline. If your muscle memory is 0.4 Boss Rush, throw it out. Take burst guns. Full script: How to beat Boss Rush. See also weapon tiers.
Prestige, extra ranks, challenges
Prestige is the optional harder virus after you are bored of the normal curve. Skill trees gained extra ranks (a fifth column was on the 0.9 roadmap and 1.0 is where it belongs). Torments / optional brutal challenges exist for people who thought Hardcore was a handshake. Training refunds still work: training.
What did not change
Three survivors per run. Auto-fire. Refundable Training. Isolated City as the school. SWAT / Engineer / Tank as the honest squad. Single-player only. If a streamer promised four-player raids, they were looking at a different zombie game.
How to play 1.0 as a veteran
- Take Isolated City to dawn once to confirm your hands. 2. Open the HUB and grab a quest if you like directed play. 3. Unlock Ranger without leading her. 4. Clear wasteland if you never did. 5. Enter Bio Lab with a shield. 6. Try the new Boss Rush on a map you already Hardcore-cleared. 7. Prestige only when the rest is noise.
New players should ignore steps 6–7 and live on Getting Started and Survive until dawn. Console players should know the demo exists and that Steam Deck already verified the PC build during Early Access.
The trailer in the middle of this article is the official 1.0 announcement trailer. It is not a substitute for Isolated City minute one. Watch it, then go move.
Post-launch promises still sit on the Trello. This page will not invent a date the studio refused to print.
Frequently Asked Questions
Quick answers to the most common questions.
What did 1.0 add?
Ranger, Bio Lab, a HUB with optional story and quests, arena bosses, prestige, extra tree ranks, and a rebuilt Boss Rush.
Do I have to play the story?
No. Quests speed meta. Combat still unlocks almost everything.
Is Boss Rush the same as before?
No. 1.0 turns it into a timed finale around minute ten.
Which platforms got 1.0?
Steam, GOG, PlayStation 4 and 5, Xbox One and Series. Switch is planned after that launch.