Yet Another Zombie Survivors Item Tier List
Chests ranked for Default, Hardcore, and Endurance. Guns still win arguments.
An item tier list in Yet Another Zombie Survivors is always second to a gun line. Chests will not evolve a pistol into a rifle. They will turn a good dawn into a silly dawn or a greedy dawn into a tombstone. This ranking is for 1.0 after 21 new items shipped on 20 August 2026. The practical list of names lives on items. Combat order lives on best builds. This page is letters for searchers who typed “item tier list.” Play on 1.0.0c2. Tooltips beat 2023 spreadsheets.
S
Pickup radius / magnet (saved). Panic button for a gem ring you refuse to enter. Minute-three sparkle is F. Energy Shield partners. Anything that wants Glass Cannon only becomes S when Engineer is already in the squad. Role-Player-adjacent quality. Accumulator and similar power-up quality toys that make the last two Hardcore minutes honest. Silencer on crit school (Huntress, Ghost).
A
Black Box after Hardcore is a badge. Mana Potion on Mechanic plus Engineer cooldown nights. Dartboard on bow and rifle squads. Fishing Pole when gems are a death donut and you already have a magnet plan. Last Round as a burst finisher when the gun is evolved. Ragged Patch when spitters clip you and you refused Tank. Power Generator on Endurance after Elite Bosses start.
B
Hijacked Signal and tag toys. Jailbroken Phone. Access Keycard when the map event is real, not a trophy hunt. Great Nade as area garnish, not a rifle replacement. Hyperactivity if you can live with the cooldown tax. The Word and economy toys when you are farming Cash, not dawn. Boiling Pot on Pyro Green Hell. Pawn Shop Receipt on cash-heavy Camp nights.
C
Glass Cannon without a shield. Joke dolls filling five slots on One Hit. Brave Toaster and Acoustic Guitar unless a quest asks. Easter Egg and Mushroom Mushroom as fun, not a Hardcore plan. Magnet at minute three. Standing still on a magnet. Skipping a weapon evolution to chase a chest across a boss.
Mode tags
Default dawn: pickup radius and quality. Hardcore: one greed piece only if Engineer exists, then kite. Endurance: Power Generator and heals after minute 20, not five joke items. Infinite is where 89 favorites become a screensaver; that ranking is a joke on purpose. Boss Rush wants burst, not a museum. Bio Lab wants movement; a chest across the red ring is a trap.
Achievement pool items (Homing Pigeon, Ring of Power, worm burger) are unlocks, not S-tier by default. Check the in-game achievement screen. Achievements.
If this list disagrees with your 50-minute clip, you are probably better than the list. Send the clip at Discord and keep the chest. These letters exist so a new 1.0 buyer does not take Glass Cannon orange on Isolated City night one and write a review about the genre. Finish the gun. Then argue with the chest. That is the item ranking page, not a second magnet sermon. Chests still follow the golden arrow. Hotfix 1.0.0c made Balloon drops count toward mission goals. Team Bond does not change which chest is S; it only changes how much Cash you take home after the run. If a Camp clipboard asks for two items, that is a directed combat night, not a reason to skip the rifle.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best item?
A saved magnet and a shield-legal greed piece. Nothing beats finishing the gun.
Is Glass Cannon S tier?
Only with Engineer in the squad on a map you already dawn. Otherwise it is a tombstone.
Should I take every 1.0 item?
No. Joke toys and five-slot dolls are C unless a quest asks.
Do Infinite item piles change this list?
Infinite is a sandbox with most achievements off. Rank Default and Hardcore here, not the screensaver.